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[pygame] Re: (pyopengl) GLSL fragment shader with arrays uniform cause sporadic screen blinking



On 12 ÑÐÐ, 00:43, Devon Scott-Tunkin <devon.scotttun...@xxxxxxxxx>
wrote:
> You may want to check outhttp://www.opengl.org/wiki/GLSL_Uniform#Implementation_limits. You can
> check the uniform limits of your video card with
> glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, yourReturnVar)
Thanks for reference! Good point which i missed.
Thanks for support!

Cheers, Alex