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Re: [pygame]



Hi,

I do not think anyone has tried it with 3.2 yet?  I will see if i can get it working today.  I guess we will need  to do another release after it is fixed.  Or maybe you will be able to apply a small patch... not sure yet.

Speak again soon.

On 26 Feb 2011 06:44, "Westley Martínez" <anikom15@xxxxxxxxx> wrote:
> Hello, I am a developer who frequently uses pygame. I'm wondering if
> anyone has been able to successfully build pygame for Python 3.2.
> Specifically the i686 and x86_64 architectures.
>
> I know pygame hasn't been completely ported to Python 3, nevertheless I
> maintain a package for Arch Linux for pygame on Python 3. Arch Linux
> recently updated to Python 3.2 (it is a rolling release distribution)
> and I was able to build pygame fine, but when I attempted to import it I
> got an error:
>
> Python 3.2 (r32:88445, Feb 21 2011, 01:55:53)
> [GCC 4.5.2 20110127 (prerelease)] on linux2
> Type "help", "copyright", "credits" or "license" for more information.
>>>> import pygame
> Traceback (most recent call last):
> File "<stdin>", line 1, in <module>
> File "/usr/lib/python3.2/site-packages/pygame/__init__.py", line 95,
> in <module>
> from pygame.base import *
> ImportError: /usr/lib/python3.2/site-packages/pygame/base.cpython-32mu.so: undefined symbol: PyCObject_FromVoidPtr
>
> I am unsure why, and I am neither a pygame nor a CPython developer. This
> is the process I used to build the package:
>
> python config.py
> python setup.py install --prefix=/usr
> cp -R examples lib/* "/usr/lib/python3.2/site-packages/pygame"
> cp -R test/* "/usr/lib/python3.2/site-packages/pygame/tests"
> chmod 644 /usr/include/python3.2mu/pygame/*
>
> Any information is appreciated.
>