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Re: [pygame] Another Pygame 1.9.2 pre-alpha release for Win32
On 2/18/2012 3:52 PM, Lenard Lindstrom wrote:
On 18/02/12 01:26 PM, Christoph Gohlke wrote:
On 2/16/2012 8:12 PM, Lenard Lindstrom wrote:
Some more Windows installers and prebuilt libraries: md5sums
Please help test the new pygame.freetype module. Just set the
PYGAME_FREETYPE environment to some value, then use Pygame as normal. If
you don't notice anything different then freetype is working fine.
I didn't try those builds. But, FWIW, my own win32 and win-amd64 msvc9
builds pass all tests with and without PYGAME_FREETYPE. The examples
work well too.
The prebuilt binaries are not important in testing freetype. When the
PYGAME_FREETYPE environment variable is defined, the SDL_ttf based
pygame.font extension module is replaced with the pygame.freetype based
pygame.ftfont Python module. That freetype keeps passing its unit tests
is good news. But I am also interested in seeing it used in actual games.
I don't have an actual game to test. Maybe releasing a beta version
(assuming pygame-1.9.2 is feature complete) would encourage more
users/developers to test.
By the way, how did you deal with smpeg? I finally gave up with MinGW
and built smpeg with Visual Studio 9.0. I mean to provide instructions
on building the libraries with msys_build_deps,py, where smpeg is
assumed to be already compiled. But I am still working out a systematic
approach: Build SDL first, create a LIB for SDL, build smpeg with the
SDL library added to the library search path, then build everything else.
I build everything with msvc9, the whole stack of dependencies including
SDL and smpeg. But the process is not automated. It is important to
recompile smpeg, SDL_Image etc. against the same SDL version used by