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Re: [pygame] Alternate to graphics modules



That kind of answer is what I wanted. Thank you!


On Wed, Feb 6, 2013 at 3:29 PM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
On Wed, Feb 6, 2013 at 4:20 PM, Richard Jones <r1chardj0n3s@xxxxxxxxx> wrote:
You'd better start writing then :-)
At some level, you need to interface with the graphics drivers. Since Python is an abstraction layer over C, this means either writing in C (not Python), or using a package that does that for you. You must use some package in Python to do low-level graphics--whether you write it yourself or no.

For a package that gives you low-level access, my recommendation is PyOpenGL. It's lower-level than PyGlet and much cleaner, I think.

Ian




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