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Re: [pygame] Alternate to graphics modules
On 02/07/2013 10:06 PM, Ian Mallett wrote:
The point is that you need to go through some kind of middle layer. 
Python code, by definition, does not interface directly with 
anything--you must go through some library/package--whether it is a 
built-in within Python's runtime, a 3rd-party distribution, or a 
wrapper you make around existing C functionality.
Well, if you want to get really technical, only machine code interfaces 
directly with anything. C abstracts this so your code can work on more 
than one type of processor. Even assembly languages abstract a little 
bit, if I'm not mistaken, though it's pretty direct.