if you reduce the test program to clock = pygame.time.Clock() done = False tel = 0 while not done: tel += 1 pos = pygame.mouse.get_pos() print tel, pos pygame.display.flip() clock.tick(40) pygame.quit() you'll notice that there is not cursor position returned On 17 Feb 2014, at 13:03, Sam Bull <sam.hacking@xxxxxxxx> wrote: On dim, 2014-02-16 at 23:57 -0800, Mole-chan wrote:However, when I test it, the game |
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