I upgraded to 2.0 recently and my joystick code no longer gets events with code that worked w/ 1.x. All
other events are coming through OK (mouse, keyboard, window, etc).
I've spent the evening attempting to debug the issue and have come up empty. Tried 2 different
machines and many different joysticks, all the same behavior. My joystick code does work as far
iterating and printing out the name, etc.
The 2.0 joystick test code on the pygame site does work as I see button down and up messages
coming through.
Is there anything in moving to 2.0 I could be missing?
Here is my joystick init code, load_joysticks is called on startup, after setting up the screen:
def load_joysticks():
global _joystick_present
global _joystick_info
pygame.joystick.init()
msg = ''
count = pygame.joystick.get_count()
if count == 0:
_joystick_present = False
msg = 'WARNING: No joystick(s) found'
_joystick_info = msg
else:
msg = str( count ) + ' joystick(s)'
_joystick_info = msg
_joystick_present = True
for i in range( count ):
joystick = pygame.joystick.Joystick( i )
joystick.init()
name = joystick.get_name().rstrip()
msg = ':' + name + ' - ' + str( joystick.get_numbuttons() ) + ' button(s)'
_joystick_info += msg
My event queue code:
e = None
try:
if _poll:
e = pygame.event.poll() ## grab event now
else:
e = pygame.event.wait() ## wait for a GUI event rather than chewing the CPU
... <snip> ...
elif e.type is JOYBUTTONUP or e.type is JOYHATMOTION or e.type is JOYAXISMOTION:
print 'main(): !!joystick event!!' ## <---- I do not see this print at all when using a joystick w/ 2.0
ret = handle_joystick( e )
I've also tried looping using
for event in pygame.event.get():
e = event
as in the example, still no events.
Any ideas greatly appreciated.
thanks,
~brian