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Re: [pygame] pygame applets
>getting the game to run in an embedded window would still be a bit of
>work, and i don't think really worth it? but getting a "click here to
>play" kind of thing would be a cool enough trick.
woo! I could compete with flash flash revolution!
>since its easy to load images right out off the web in pygame, a 'game
>loading' screen could come up pretty quick before the game got really going.
mm, especially for projects that are under a meg and stuff, you could make solarwolf mad web-playable!
B
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