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Re: [pygame] pygame applets



Hi,

I think that the simplest way would be to encapsulate a special
version of python+pygame (ShreadWheat's masterpiece) into a plug-in.
Looking quickly through Mozilla, it seems the API for plug-in hasn't changed
much since the days of Communicator 4.0.
-> http://developer.netscape.com/docs/manuals/communicator/plugin/index.htm

The work would be then to:
- package python + pygame into a plug-in zip for all architectures...
- add the interface from Mozilla/etc.. to a little dynamic library
 that would initialize all pygame libraries and load the pygame script/data.

Good luck! :)

Guillaume

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