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Re: [pygame] Re: Questions regarding text on a pygame screen
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Re: Questions regarding text on a pygame screen
- From: David Holland <davholla2002@xxxxxxxxxxx>
- Date: Sat, 1 Jan 2005 10:58:08 +0000 (GMT)
- Delivered-to: archiver@seul.org
- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Sat, 01 Jan 2005 05:58:48 -0500
- In-reply-to: <BAY2-F29BFE2E28FF442D2FCF6CAB19D0@phx.gbl>
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
Lee and Andrew,
Thank you for your help.
What I did was put several lines and use the left
position for the first one as the left position for
the others.
Thanks for the link Lee.
David
--- Lee Harr <missive@xxxxxxxxxxx> wrote:
> >The instructions are quite long and I wondered is
> it possible
> >to set up a text field so that if, it is too long
> for the screen it
> >starts a line ?
>
> Have you checked the python code repository? (pcr):
> http://mu.arete.cc/pcr/
>
> This should get you started:
> http://mu.arete.cc/pcr/proj/textrect
>
>
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