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Re: [pygame] New LGT available



On 1/13/06, Rene Dudfield <renesd@xxxxxxxxx> wrote:
> What has changed?

Since I last spoke about SiGL on this list, quite a new features have
gone in, which are not specific to this release. The API has been
refined and changed (due to actually using SiGL for real work) :-)

New features in Texture Management:
- Sub Textures
- Texture Splitting (for tilemaps and such)
- Recursive Image Packing


New vertex management code:
- All vertices now share a common cache, which gets sent once per
frame. Much better than the old brute force technique.


New drawing stuff
- Concave and convex polygons, with texture maps, can now be drawn.
- Easy, asynchronous, camera zooming, panning, rotating.


-Sw.