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Re: [pygame] Compiling music into a game?



BTW, I'm using Pygame 1.7 and Python 2.4...

On Fri, 13 Jan 2006 19:26:11 -0500, "David Mikesell"
<dave_mikesell@xxxxxxxxxxx> said:
> OK, I *finally* got around to trying this and am having problems on
> Windows XP.   I open my sound file, write it to a temporary file created
> with tempfile.NamedTemporaryFile() and that all seems to work.  
> However, when I try to create a pygame.mixer.Sound with the temp file, I
> get a NameError.   I printed the tempfile name and printed debug
> statements after I wrote to it so I'm assuming it got created and
> written to successfully.
>  
> Any ideas?
> 
> On Tue, 08 Feb 2005 10:06:28 -0600, "Joe Wreschnig"
> <piman@xxxxxxxxxxxxxx> said:
> > On Tue, 2005-02-08 at 09:35 -0500, shandy@xxxxxxxxx wrote:
> > > I assume that the content providers are concerned with you distributing
> > > them as .ogg files that can just be simply copied by the end user.
> > > 
> > > The easiest way to distribute them then would be all together in a zip
> > > file and DON'T unzip them on the end user's machine, just use the python
> > > zipfile module.
> > 
> > Pygame can't do that; mixer.music can only load from disk, not a
> > file-like. You'd have to extract the file, play it, and remove it when
> > you're done.
> > -- 
> > Joe Wreschnig <piman@xxxxxxxxxxxxxx>