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SV: Re: [pygame] Still a bug in array_colorkey?



Rene,

I've been thinking about our discussions on pixel perfect and I've also made
a perfomance test utility.

I've also been keeping my eye on the CVS-content to see if any "pixel
perfect" code would pop up but havn't seen it yet. Would it bee possible to
get a copy of the code you are working on?

Best Regards
/John Eriksson

---------  Ursprungligt Meddelande --------
Från: pygame-users@xxxxxxxx
Till: pygame-users@xxxxxxxx <pygame-users@xxxxxxxx>
Ämne: Re: [pygame] Still a bug in array_colorkey?
Datum: 2006/01/13 23:39

>
> There are a few things needed before another release.  The pixel
> perfect collision detection is the main thing I want to get in there
> first.  Also some new functionality from SDL could be supported, as
> there has been another SDL release since the last pygame release.
>
> Other than that a few days spare time are needed to start the process.
>  Then it will take a couple of weeks for testing/patching.  We also
> need someone on MacOSX to package it up.
>
>
> On 1/14/06, John Eriksson &lt;john@xxxxxxxxxxxx&gt; wrote:
> &gt; Ok... I got the latest from CVS and the bug was gone :-)
> &gt;
> &gt; When will we have the next release out?
> &gt;
> &gt; /John
> &gt;
> &gt; ---------  Ursprungligt Meddelande --------
> &gt; Från: pygame-users@xxxxxxxx
> &gt; Till: pygame-users@xxxxxxxx &lt;pygame-users@xxxxxxxx&gt;
> &gt; Ämne: [pygame] Still a bug in array_colorkey?
> &gt; Datum: 2006/01/13 14:18
> &gt;
> &gt; &gt; Hi,
> &gt; &gt;
> &gt; &gt; I was under the impression that the &amp;quot;lock&amp;quot; bug
was fixed in
> &gt; &gt; pygame.surfarray.array_colorkey. But when trying to use it I
still needs
> &gt; to
> &gt; &gt; unlock the Surface twice to get it to work.
> &gt; &gt;
> &gt; &gt; I'm using pygame 1.7.1.
> &gt; &gt;
> &gt; &gt; Best Regards
> &gt; &gt; /John
> &gt; &gt;
> &gt; &gt;
> &gt;
> &gt;
>
>
>
>