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Re: [pygame] BUG: "/" key won't work with brazilian ABNT 2 keyboard
Aaron Maupin wrote:
Not sure if this is connected, but when I was working on a Pygame
project with text input, it didn't detect my Japanese keyboard. It
seemed to treat it like a standard U.S. keyboard. For example, if I
pressed SHIFT-2, I got an @ instead of the correct ".
I was using Windows and the OS correctly mapped the keyboard, typing in
IDLE worked as expected, it was only my Pygame program that seemed to be
using a different keymap. Since non-alphanumeric keys weren't that
important, I didn't investigate and just hacked around it...
I remember some complexities when dealing with keystrokes back when I
was programming native Windows 95 apps. You can use virtual keycodes to
trap stuff, but it was sometimes incorrect - there was a translating
routine you had to run it through to get the 'real' keycode. Maybe
Pygame isn't using MapVirtualKey?
http://msdn2.microsoft.com/en-us/library/ms646306.aspx