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[pygame] sdl_ttf font render failed
- To: pygame-users@xxxxxxxx
- Subject: [pygame] sdl_ttf font render failed
- From: "Simon Oberhammer" <simon.oberhammer@xxxxxxxxx>
- Date: Wed, 31 Jan 2007 15:42:37 +0100
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hi pygamers,
whenever I use font.render() with the antialias param set to False I
get this error:
File "pysssi_dist.py", line 258, in printf
s = self.print_font.render( str,False,self.color1)
pygame.error: SDL_ttf render failed
Anyone know why this is so? I'm using libsdl-ttf1.2 and pygame 1.7.1
on an ubuntu system. Easily reproducable:
import pygame
pygame.init()
(6, 0)
font = pygame.font.Font(pygame.font.get_default_font(),12)
text = font.render("hello world",False,(255,0,0))
Traceback (most recent call last):
File "<stdin>", line 1, in ?
pygame.error: SDL_ttf render failed
text = font.render("hello world",True,(255,0,0))
(works...)
greetings from AT
simon