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Re: [pygame] Collision Resolver module



This looks like a python binding for an extremely similar 2d physics
engine, chipmunk (it even uses some of the same algorithms from box2d)
http://www.pyweek.org/d/932/


On Jan 1, 2008 7:29 AM, machinimist@xxxxxxxxx <machinimist@xxxxxxxxx> wrote:
> did anyone look into box2d? (http://www.box2d.org/)
> i think this also could be nice for using it with pygame. is there a python
> wrapper for it? sorry for being slightly offtopic...
>
>
>
> On 1/1/08, Laura Creighton <lac@xxxxxxxxxx> wrote:
> > In a message of Tue, 01 Jan 2008 04:46:08 EST, bhaaluu writes:
> > >Perhaps the collission-resolver module should be included in a "Game Engi
> > >ne"
> > >leaving PyGame as is?
> > >
> > >The collission-resolver is a really nice module, but adding it to PyGame
> > >seems
> > >like the beginning of creeping feature bloat? I'd rather see it added to
> > >a Game
> > >Engine, and have a nice tutorial written on how to implement it in severa
> > >l
> > >different types of game senarios.
> > >
> > >Happy Programming!
> >
> > If it isn't to go into pygame I would rather have it as another module
> > to load, included as a library.  Thank you for writing this sjbrown.
> >
> > Laura
> >
> >
>
>