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Re: [pygame] pygame.midi using portmidi?
Hi,
I added a get_device_info(device_id) function... to allow seeing which
devices are available. The midi.py example prints out the available
devices.
it is also compiling on ubuntu... (ya! I finally got my ubuntu
partition working again).
Had to link in libporttime... and therefore add it as a dependency,
which may have broken msys build.
Added allowing to specify an optional device_id on the cmd line eg, --input 3
cu,
On Wed, Dec 24, 2008 at 6:10 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
> Hi,
>
> yes, something like that would be good. There could be a separate
> function running in a background thread to handle all of the input
> midi. Which I think would just run code similar to what is in the
> example. Probably something very useful to add.
>
> A piano keyboard example would be a very nice one I think :)
>
> cu,
>
>
>
> On Wed, Dec 24, 2008 at 5:19 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
>> Hi René,
>>
>> I will look at the new midi.py and flesh out the keyboard example: port
>> selection, a piano keyboard in the window, more notes, etc. It's good news
>> about the pypm wrapper. One thing I was wondering, is it possible to hide
>> the portmidi event to Pygame event translation, so only Pygame events are
>> visible in the main loop?
>>
>> Lenard
>>
>> René Dudfield wrote:
>>>
>>> hey,
>>>
>>> that's cool. I checked in a new pygame.midi which uses a modified
>>> version of your output class.
>>>
>>> I also put an examples/midi.py in there. It contains an input
>>> example, and your output example converted to use the pygame.midi
>>> module.
>>>
>>> python midi.py --output
>>> python midi.py --input
>>>
>>>
>>> Also John Harrison said we could use his pyrex pypm portmidi wrapper
>>> in pygame :)
>>>
>>> cu,
>>>
>>> On Wed, Dec 24, 2008 at 6:57 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
>>>
>>>>
>>>> Hi,
>>>>
>>>> I'm reposting my keyboard pyportmidi example. It has been changed to use
>>>> pygame.pypm. The midiport module may be of interest as it contains an
>>>> output
>>>> class. The keyboard program could go into the examples, with some
>>>> improvements. Once midi has been fixed if you want to add keyboard.py to
>>>> the
>>>> examples, with the needed changes for pygame.midi, I can spruce it up to
>>>> make it more intuitive.
>>>>
>>>> Usage: The q,w,e and r keys play four notes on the Church Organ
>>>> instrument.
>>>> Also the four notes can be played by clicking horizontally across the
>>>> blue
>>>> window. It is very simple for now but could be developed into a proper
>>>> keyboard.
>>>>
>>>> Lenard
>>>>
>>>> René Dudfield wrote:
>>>>
>>>>>
>>>>> hi again,
>>>>>
>>>>> Another note:
>>>>>
>>>>> Tim Thompson said we could include his patches to pyportmidi, and also
>>>>> include some of his other midi code...
>>>>>
>>>>> """You'll also find there a python module (nosuch.midiutil) that
>>>>> contains higher-level routines for MIDI things, including a MIDI file
>>>>> reader, simple scheduler, etc."""
>>>>>
>>>>>
>>>>>
>>>>
>>>> --
>>>> Lenard Lindstrom
>>>> <len-l@xxxxxxxxx>
>>>>
>>>>
>>>>
>>
>>
>> --
>> Lenard Lindstrom
>> <len-l@xxxxxxxxx>
>>
>>
>