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[pygame] Problem with image scaling.
here is the code with my problem:
#############################
class basicsprite(pygame.sprite.Sprite): #create a sprite class
def __init__(self, img, scalev=(0,0)):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(img).convert_alpha()
if scalev == (0,0):
pass
else:
pygame.transform.scale(self.image, scalev)
self.rect = self.image.get_rect()
def reset(self):
self.rect = self.image.get_rect()
redcar = basicsprite("redcar.png", (2,2))
#########################
however, even though i'm creating the sprite redcar with a the scalev argument of (2,2), the image isn't scaled when i draw it from it's sprite canister. Why is this?