2) Alter the chain length score computation to reduce exploitation. --Noah On Jan 25, 2009, at 7:16 PM, Yanom Mobis wrote:
1) How is pathfinding done?2) How do you prevent a moving sprite from being caught in a v- shaped rut made of obstacles? Like this:__ A -> # | B __| Where A and B are the points the sprite needs to travel, # is the sprite, -> is the direction the sprite is moving, and _ and | are obstacles?