def draw():
	"""Your draw func.
	0 is fully transparent, 255 is fully opaque
	
	screen = screen
	surface_start, surface_end are your two image surfaces to fade.
	"""
	surface_start.set_alpha(start)
	surface_end.set_alpha(end)
	
	screen.blit(surface_start)
	screen.blit(surface_end)
	
	# note: you probably want to add a timer, ie: only increment
		# every Xms instead of every frame, unless you have a fixed FPS.
	if start > 0: start -= 1
	if end < 255: end += 1