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Re: [pygame] Working on Improving Font Support for GSOC



Thank you everyone for your help. I am now looking through the freetype module to try to understand how it was done. Clearly if the work is already done, I cannot do it now, but I would still like to work on pygame for GSOC. So, I will look into things and see what I can do.

On Sun, Jan 31, 2010 at 1:35 AM, Jason M. Marshall <jmm0@xxxxxxxxx> wrote:
Nikhil,

Have you tried the new FreeType-2–based font module? It's called pygame.freetype and it's not in the Pygame 1.9.1 release. Here are resources that probably aren't blocked by your school's firewall:

Code:
http://svn.seul.org/viewcvs/viewvc.cgi/trunk/src/freetype/?root=PyGame

Documentation:
http://svn.seul.org/viewcvs/viewvc.cgi/trunk/src/freetype.doc?revision=2617&root=PyGame

Builds:
http://thorbrian..com/pygame/builds.php

There's still room for improving the pygame.freetype module (but perhaps not enough rscope for a GSOC project). I suspect that the SDL_ttf-based pygame.font will be completely replaced by pygame.freetype at some time in the future.

Jason



----- Original Message ----
From: nikwin <murthynik1@xxxxxxxxx>
Sent: Sat, January 30, 2010 1:08:32 PM
Subject: [pygame] Working on Improving Font Support for GSOC

Hello,

I would like to work on improving the font support of pygame for GSOC.
Could someone tell me what are the steps I should take to achieve
this, and what I can do to start work? Unfortunately, my college has a
very restrictive firewall, and so the amount of work I can do before
summer is limited, and I cannot join IRC, but I would like to know
what is doable.

Thank you,
Nikhil Murthy