I can't figure out how to compile it for Python 3 (3.1, to be exact).
Running setup.py with Python 3 does no good (if I don't supply an
argument it crashes, and if I do it just re-installs Pygame to
/usr/lib/python2.6), and I don't see any arguments for where to
install, what Python version, whatever. Sorry if this sounds like a
noobish question, but what do "install" and "build" do anyway? does
"install" just do the same thing as "build" and copy the files to
another directory, or is there a distinction? I'm fairly new to
compiling things directly from source and install.html isn't helping
me much.
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*From:* René Dudfield <renesd@xxxxxxxxx>
*To:* pygame-users@xxxxxxxx
*Sent:* Sun, January 16, 2011 10:34:53 AM
*Subject:* Re: [pygame] Pygame for py3?
On Sun, Jan 16, 2011 at 2:33 PM, Julian Marchant <onpon4@xxxxxxxxx
<mailto:onpon4@xxxxxxxxx>> wrote:
> I can see a Windows binary for Python 3.1 on the download page, but
I don't
> see a source package for Python 3. Can the source be used for both
Py2 and
> Py3?
yeah, same source.
>
> While I'm at it, why isn't there a Windows installer (or a Mac OS X
package,
> for that matter) for Pygame for Python 2.7 listed on the download page?
> Python 2.6 is a bit outdated now.
>
>
we haven't gotten around to it yet. There is a link to a 2.7 download
on an external binary providers web page for 2.7 though.
cheers,