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Re: [pygame] Is it safe to subclass Pygame Channels and Sound classes?



Sprites are a little different. They are Python classes, while Sound and Channel are extension types coded directly in C. pygame.mixer.Sound is an actual class object, and can be subclassed. mixer.Channel is just a function that returns a new Channel instance. The actual Channel type has not been updated to support subclassing. If subclassing Channel is a desired feature, then I will fix the oversight.

Lenard Lindstrom

On 15-01-05 07:50 PM, Paul Vincent Craven wrote:
That's normal. I usually subclass Sprites every time I use them. They even have methods set up that you are expected to override.

Paul Vincent Craven

On Mon, Jan 5, 2015 at 4:10 PM, Brian Madden <brian@xxxxxxxxxxxxxxxxxx <mailto:brian@xxxxxxxxxxxxxxxxxx>> wrote:

    Hi Everyone!

    In my app I'm making heavy use of Pygame mixer's Channels and
    Sound objects. In both cases I need to add additional methods and
    attributes to them. Is my code is now, I have my own classes of
    each which reference related Pygame classes. (In other words, my
    "Channel" class has a bunch of things like the name, the priority
    of the sound that's currently playing, a reference to the Pygame
    Channel object, etc.)

    My question is whether it's ok to subclass the actual Pygame mixer
    Channel and Sound classes for my use? I've never subclassed
    anything from an external module before, and I guess I'm wondering
    whether that's ok to do or whether that's frowned upon?

    Thanks in advance!
    Brian

-- *Brian Madden*
    Mission Pinball (blog <http://missionpinball.com> | twitter
    <https://twitter.com/missionpinball> | MPF software framework
    <http://missionpinball.com/framework> | sample games
    <https://missionpinball.com/blog/category/big-shot-em-conversion/>)