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Re: [pygame] Pygame_SDL2 Nightly Builds



Wow, Tom rothmal.  Haven't seen that name sine LILUG years ago, Tim sailor too, but I think he isn't at bnl.gov any more.  I'm sure you do not remember me. Any way, hi.


Sent from my Galaxy Tab A
-------- Original message --------
From: Tom Rothamel <tom@xxxxxxxxxxx>
Date: 01/24/2016 4:09 PM (GMT-05:00)
To: pygame-users@xxxxxxxx
Subject: Re: [pygame] Pygame_SDL2 Nightly Builds

On Sun, Jan 24, 2016 at 3:35 PM Wout Goud <wbertrums@xxxxxxxxx> wrote:

Nice to see a proper release of Pygame_SDL2!


Thanks.
 

Pygame handles multiple screens on another way than Pygame_SDL2... (at least ~5 months ago)


I'm not sure what you mean by this. Are you talking about the recent changes to list_modes? Or something else?
 

Do you mean RAPT with "the Android version of Pygame_SDL2"?
If yes, is it still as slow as ~5 months ago on Android?


It really depends on what you're doing. Startup time should be significantly improved, but at the end of the day a mobile device can't push as many pixels as a desktop can - especially when using the software renderer, which is what pygame assumes.