[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] wish list for ultimate tile combie



Rene Dudfield wrote:
I've been thinking of making a really kick arse tile combie for a while now, and have come up with a big feature/implementation ideas list.

Any features for a tile engine not listed here?
Looks like an intimidating project. I wonder if a single tile engine can be created to support those different styles of games. Don't forget the overhead rpg 'Zelda' style games as well.

The movement code for most of these games usually requires intimate knowledge of the map. You may also consider a 'nongraphical' version of the map, for client/server games, where the server needs to do a lot of map manipulation, but no rendering.

I'm not sure if people will always want the non-scrolling render acceleration. In a platformer, having a consistent framerate may be more important than a smooth game when not moving. I'm really not sure there.

Each tile will want some custom user data per tile as well.

Overall a huge project, it sounds to me like many months of work. Although, once it is ready I could make good use of it :]