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Re: [pygame] pygame 1.8.0pre build for Mac OS X available
On Jul 6, 2006, at 11:50 PM, Kamilche wrote:
Bob Ippolito wrote:
I found some time to throw together a universal pygame binary for
Mac OS X from the current SVN (svn://seul.org/svn/pygame/trunk
r809). This is using (and includes) the current release frameworks
for SDL, SDL_image, SDL_mixer, SDL_ttf from libsdl.org, plus the
current CVS of smpeg (made with a custom Xcode project), and
latest release versions of libjpeg and libpng (compiled
statically, universally, using the gcc-fat.sh script from SDL).
Note that smpeg on i386 is *not* MMX accelerated. I couldn't get
it to build that way for some reason.
Everything from 1.7.x plus the new scrap module should be working.
It does still require PyObjC, and possibly Numeric, to be
installed. Both of these are also available from the pythonmac
repository:
http://pythonmac.org/packages/py24-fat/
pygame
pygame-1.8.0pre-py2.4-macosx10.4.zip (MD5:
f6ed5abbe207e0d7c569d2592a45adb6)
The Xcode project used to build smpeg is here:
http://undefined.org/python/smpeg-XcodeProjects-20060706.tgz
-bob
Will it work for the Intel based Macs? I noticed Pygame didn't have
a binary for that yet.
Universal means i386 *and* ppc, so yes.
-bob