On, Tue Jul 25, 2006, kschnee@xxxxxxxxxx wrote: > I was reading about "Scalable Vector Graphics" (SVG), a technique that > makes graphics more easily scalable between different hardware > configurations. Would this system be useful somehow for Pygame? This would require either a new dependency to a SVG parser library or someone, who implements the SVG standard using python's XML implementation. I am currently not aware of any good and system independant SVG library (there's librsvg for some unix flavours and Adobe's SVG parser for Win32/Mac OS) which could be used here. Maybe you could use an external renderer, such as cairo (if it supports SVG) and operate on a binary filebuffer returned by it. Regards Marcus
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