Upon further experimentation I have found that this
method does only work for .ogg and .wav files but not .mp3 files and
such.
I can tell the size of the file in bytes
simply by viewing details of the file in a window but I was wanting to use
different sound files (including some the user could load) and thus I needed a
way for the program to determine the duration (in seconds) of the music file
since the music file being played would vary.
Jason
----- Original Message -----
Sent: Saturday, July 14, 2007 4:16
AM
Subject: Re: [pygame] duration of
song
On 7/14/07, Dave LeCompte
(really) <dave@xxxxxxxxxxxx>
wrote:
"Ian
Mallett" <geometrian@xxxxxxxxx>
wrote:
> On 7/13/07, Jason Coggins <jcoggins828@xxxxxxxxxxx> wrote:
>> >> Actually I was thinking of using the length of the
music played as a >> variable in the program.
> my_sound
= pygame.mixer.sound([filename]) > number_of_seconds_long =
my_sound.get_length()
That works for OGG and WAV sounds, but does
not work for other music files, like MP3, MOD, and MIDI,
right?
Oh, opps. You're probably right. I'm curious now, why
don't you know the length of the file?
The
only thing I can think of is: - play the music through
pygame.mixer.music.play () - monitor the playback time with
pygame.mixer.music.get_pos() - when pygame.mixer.music.get_busy() returns
False, you know how long the music file was. If it helps, you'll know for
next time.
That's probably not very helpful, either.
Which file format are you using for your music? Perhaps there is
another Python library that you can use to get the run length of your
file.
-Dave
LeCompte
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