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Re: [pygame] image-loading path



I would use os.path.abspath() to see if the path you think you are passing is what is actually being passed.
e.g.,

import os, pygame

p = os.path.abspath("../images/image.png")
print p
pygame.image.load(p)


--p

On Mon, Jul 14, 2008 at 9:23 AM, Dan Krol <orblivion@xxxxxxxxx> wrote:
Lets say you have:

/home/user/project/
/home/user/project/images
/home/user/project/scriptst/game.py

You say:

cd /home/user/project/
python scripts/game.py

You would want your images referenced as "images/image.png"

If however, you say:

cd /home/user/project/scripts
python game.py

You would want your images referenced as "../images/image.png"

In other words, your image path is relative to where you cd to, not
where game.py is.

On Mon, Jul 14, 2008 at 11:19 AM, Olaf Nowacki <ioa@xxxxxxx> wrote:
> can you give an example?
>
> 2008/7/14 Forrest Voight <voights@xxxxxxxxx>:
>>
>> Yes, but the path is relative to where you are running the script
>> from, not where the script is.
>>
>> On Mon, Jul 14, 2008 at 11:43 AM, Olaf Nowacki <ioa@xxxxxxx> wrote:
>> > hi everyone,
>> > is it possible to load an image with pygame.image.load() that is not in
>> > the
>> > same folder (or a subfolder), but higher up in the file-tree? i tried
>> > giving
>> > "../data/images/image.png" as argument, but it didn't work.
>> > here i tried to illustrate what i mean:
>> > [game]
>> > |- [engine]
>> >     |- tools.load_image()
>> > |- [data]
>> >     |-[images]
>> >         |- image.png
>> > thanks in advance!
>> > olaf
>> >
>
>
>
> --
> Olaf Nowacki
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>
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