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Re: [pygame] Sound still glitchy in 1.8.1rc1 on Ubuntu



1. No, diff. That sleep is just waiting for the audio to terminate.

2. Yes, fooling with the options to pygame.mixer.pre_init seems to always be the not very satisfactory answer. My understanding of the goal for 1.8.1 was to eliminate that requirement. Having users fool with numbers on a hit or miss basis is a sure way to drive them away.

That said, I found that forcing the rate to 44100 instead of letting it be at 22050 where it apparently went by default makes it sound better. Makes no sense that a higher sampling rate cures it but it appears to.

3. Yes, the real code pumps the event queue. That was just a boiled down demo case.

Thanks
gb

claxo wrote:

I'am not an expert in pygame audio but:

1. It makes any diference if you reduce the sleep time? Say, 1/30 sec by example.

2. It makes some diference if you initialize the mixer with diferent buffer
sizes ? That was pointed to me by Patrick Mullen time ago, and the advice
 periodically resurfaces. Sometimes, especially with old hardware,
increasing the buffer size alleviates the problem ( at the cost of more
latency, If i remember well).

ex: # last param is buffer size pygame.mixer.init(44100, -16, True, 1024)

3. Your real code really dont pump the event queue? Maybe .get_busy()
updates all necesary inner state, but a lot of pygame functionallity
depends on the event queue being pumped.

HTH

--- claxo