[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad



On Wed, 30 Jul 2008 13:41:10 +0200, Peter Gebauer
<peter.gebauer@xxxxxxxxxxxxxxxxxxxxx> wrote:
> Hi!
> 
> I don't know anything about network protocols I just found this thread
> interresting enough to investigate further. Someone mentioned the enet
> library so I looked it up and it looks very promising.
> 
> It does deliver low-latency communication in an easy to use way and it
> shouldn't be a problem to use even for game protocols that does not
> require
> low latency or fast responses. I guess nobody wants a network
> implementation
> in PyGame that only works for one type of game. enet looks very good
> anyway.
> 
> I'll repost the URL just in case someone missed it
> http://enet.bespin.org/Features.html


So it'd be a matter of converting this code to Python?