event.wait() will, well, _wait_ for single events while blocking.
On Thu, Jul 31, 2008 at 6:31 PM, Noah Kantrowitz
<noah@xxxxxxxxxxxxxx> wrote:
techtonik wrote:
Hello,
I do not know why this question is not present in FAQ yet, but - why
pygame always eats 100% of CPU time?
The following example shows 100% load even with empty event queue when
pygame.event.get() is blocking.
That would be because event.get() doesn't block. If you want to control your framerate (and therefore CPU usage) use pygame.time.Clock.
--Noah