[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Incrementing the frequency of the Pygame.mixer with a Loop?



Hi,

You have pygame.quit instead of pygame.quit() .

Lenard

Brian Gryder wrote:
Thanks for the reply Lenard, I tried your suggestion and the pitch is still not changing as the frequency increments with the loop.

This is a strange issue. if I manually change the value if frequency before I run it, the sound changes. it is as if the pygame.mixer's parameters are "Stuck"and can't be changed during runtime. Is there a way I can verify that the pygame.mixer and the sound objects are unloaded before I restart the loop?

Is there anything else I can try? Any links or snippet of code would be greatly appreciated.

Here is the updated program
---------------------------------------------
import pygame
from pygame.locals import *
from sys import exit

#pgyame.display.set_mode must also come after the pygame.init. The display is not necessary for mixer though. -Lenard
#screen = pygame.display.set_mode((800, 600), 0, 32)
frequency = 44100
while True:
    frequency = frequency + 2000
    print frequency
    pygame.mixer.pre_init(frequency, 16, 2, 4096)
    pygame.init()
    test_sound = pygame.mixer.Sound("check.wav")
    mychannel = test_sound.play()
    while pygame.mixer.get_busy() == True:
        pass
pygame.quit # "do a pygame.quit rather than pygame.mixer.quit for each loop -Lenard

-------------------------------------------------------------------------------------------


On Wed, Jul 8, 2009 at 2:26 AM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

    Hi Brian,

    You would probably have to do a pygame.quit rather than
    pygame.mixer.quit for each pass of the loop. The
    pgyame.display.set_mode must also come after the pygame.init. The
    display is not necessary for mixer though.

    Lenard


    Brian Gryder wrote:

        '''
        How do I change the frequency of the Pygame.mixer by
        incrementing the frequency value in a loop?

        Please see the example below where I am trying to initialize
        the frequency at 44100 and then add 2000 to the frequency each
        time it loops. In this example below the pitch does not
        change, I really want it to change.

        Any links or snippet of code would be greatly appreciated, Thanks!
         '''

        import pygame
        from pygame.locals import *
        from sys import exit

        screen = pygame.display.set_mode((800, 600), 0, 32)
        frequency = 44100

        while True:

           frequency = frequency + 2000
           print frequency

           pygame.mixer.pre_init(frequency, 16, 2, 4096)
           pygame.init()
           test_sound = ""
           test_sound = pygame.mixer.Sound("check.wav")
           mychannel = test_sound.play()

           while pygame.mixer.get_busy() == True:
               pass
               #"passing"

           pygame.mixer.quit