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Re: [pygame] Pygame 1.9.0 release candidate 3 for Python 2.6 on Windows





On Fri, Jul 10, 2009 at 2:25 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Hi,


python -m pygame.tests.__main__
python -m pygame.docs.__main__

There would be no reason to run pygame.examples, right?


Yeah, maybe __main__ is good.  Perhaps pygame.tests should have a __main__ function too?

>>> import pygame.tests
>>> pygame.tests.main()

Since main() is what is used in the examples, it would be nice to try and keep it the same.  But then we need to add a main.py and a __main__.py... ew.



"""
You can do a self test with:
    python -m pygame.tests
Or with python2.6 do:
    python -m pygame.tests.__main__
"""

Doing it for examples could list which examples are available?


$ python -m pygame.examples
    aacircle
    aliens
    arraydemo
    blend_fill
    blit_blends
    camera
    chimp
    cursors
    eventlist
    fastevents
    fonty
    glcube
    headless_no_windows_needed
    liquid
    mask
    midi
    moveit
    movieplayer
    oldalien
    overlay
    pixelarray
    scaletest
    scrap_clipboard
    scroll
    sound
    sound_array_demos
    stars
    testsprite
    vgrade


eg.

"""
See a list of examples...
  python -m pygame.examples
Or with python2.6,
  python -m pygame.examples.__main__

Run one of the 30 examples included...
  python -m pygame.examples.aliens
"""

I'm not sure anyone would remember to add __main__ at the end(or even main).  oh well.


There might be a workaround...  One work around might be to make it into a module-module, not a package-module.  Then have the module-module load the package-module into its namespace.


 

The explanation I found was that being able to run a package in Python 2.5 was considered a bug, so was fixed in Python 2.6. Adding __main__.py as an entry point for running a package in Python 2.7 and 3.0 is an attempt repair the fix.

Lenard