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Re: [pygame] Pygame games run slowly :(



Brian Song kirjoitti:
Toni, you make a good argument, but some of your points are a bit misleading. As for games not needing a lot of resources, your kind of off. Only reason ps3s have 512MB is that it doesn't have to worry about the many processes a computer OS requires. Plus the ram is

ok fair enough. like said it largely depends on the game, some take little memory, some easily want loads.

simple games (#1 game is block dude.. anyone who had a ti83 or 89 should know what it is). But you can't expect game programmers to all stay low tech. Yes small mini computers and smart phones are becomming popular, but so are stronger laptops and computers.

right. was thinking about how to mention something like 'of course i don't expect all game dev to stay low tech', sure it's great that the boundaries are pushed and we get the amazing new huge complex things that really use the power there is today.

basically just didn't want there to be the impression that 1GHz wouldn't generally be enough to run pygame games, and the point about low power devices being there too.

As for the slow game in question (http://www.pygame.org/project/596/) the game designer does say "Thanks! And yes, framerate is definitely an issue on (dare I say) lower-end computers"

oops, seems that recalled the original post wrong and it indeed mentioned the name of a game with the prob. will test later today how it runs on this ~1Ghz celeron laptop, and perhaps how on a 1.3Ghz G4 mac, and perhaps even profile out of curiousity

thanks for comments, and sorry for the inaccuracies.

~Toni