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Re: [pygame] "Node Based Visual Programming Language"



I want to join you on this grand adventure! I have an example I used out of a book... it has some ants, they roam around collecting leaves and bringing them back to the nest, and they attack spiders if they come to close to the nest. They don't really have brains though, just simple statemachine logic.

http://hg.thadeusb.com/AI/TakeMeToYourLeader/

Your concept is something that I have been wanting to do for quite a while, we should work together on this project!

--
Thadeus




On Sun, Jul 18, 2010 at 9:03 PM, Bill Coderre <bcbc@xxxxxxx> wrote:
I want to write a game where there's some "critters" living on a plain, wandering around, fighting with each other, eating grass, etc.

I want to program the brains of the critters with a graphical, hook-stuff-up type programming language, like, say, Quartz Composer on the Mac. (here's a handy picture: http://en.wikipedia.org/wiki/File:QuartzComposerSnowLeopard.png )

Anybody done anything like this using Python/PyGame?

Thanks for leads.
bc