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[pygame] Announcing: San Francisco Game Developer's Workshops!



REGISTER HERE:  http://bayareavideogamedevelopermeetup.eventbrite.com/


Do you want more players for your games this year?
How about more engaged players that spend more in each play session?
Are you worried about this not happening?

We have all heard the less than optimistic coverage on game revenues.
According to the NPD group/Gamasutra US retail video game industry sales
January 2010 sales decreased 13% from the same time last year.
http://www.gamasutra.com/view/news/27219/NPD_US_January_Retail_Video_Game_Sales_Sink_13_Percent.php
Even social game viral growth, a major buzz area over the last few years,
is not as easy with Facebook virality changes and the rise of game
companies with massive user bases and large marketing muscle.
http://www.allfacebook.com/2010/05/facebook-app-virality-not-dead-yet-but-dying-slowly/

How do you prevent yourself from being part of these statistics?

How do you arm yourself for the next wave of successful games?

Join us August 11th at 7pm to get an hear Joe Dunn and Josh Rose give you
a brain dump download of how they win in the market so you can too. They
will cover how they combine:
?	creative design
?	new technology
?	platform agnostic virality
to create game experiences players crave, share, and keep coming back for.

There will be a brief interactive Q&A between each speaker, so designers
and developers can get a chance to get some direct opinions or strategies
on some of their own games and businesses


Do you want to network grow your business and have a good time?

Come party with us after the event to brainstorm, chill, or simply share a
beer with awesome fellow game developers, designers, artists, and deal
makers.

This event will sell out!  We have 94 seats left, as of a 3 days ago we
had 200! Join us! Your going to want to be at this event to grow your
business this year!


Sana Choudary and Japheth Dillman

When: August 11th, 7-9pm Afterparty: 9-10pm
Where: Art Institute of California, 4th floor, 1130 Market Street, 10 UN 
Civic Center Plaza, San Francisco, CA 94102
Afterparty: from 9-10pm, location Jillians, 101 4th Street #1070, San
Francisco, CA 94103

Speaker bios:
Joe Dunn is Co-Founder and CEO of e23 Games, a San Francisco-based startup
concentrating on Geo-Located, Social Augmented Reality Games. Joe has a
deep background in digital media tools for artists, professionals and the
end consumer, and was a key member of the team that built Macromedia into
a successful public company. Joe co-founded e23 Games to pursue a
fascination with mixed-world entertainment ? building on the experience of
successful social games by combining social objects in the real world with
social gaming rules and Augmented Reality to produce personal, connected
casual fun for the mobile consumer.

Josh Rose is Co-Founder and CEO of Flying Wisdom Studios. Flying Wisdom
Studios is Josh?s fourth start-up company; most recently from Lamplighter
Studios, Inc. where he built a worldwide team of 80 artists for
outsourcing and art services generating $1.2 million in sales in 2008
before sale to Broadcaster.com in 2008.
With over seventeen years in the interactive entertainment industry, Josh
is equal parts CEO, producer, game designer, and professor. At Lamplighter
Studios Josh managed the team that created Sony Home virtual goods
features which netted over $1 million in revenue in the first month. He
led sales and management for art outsourcing projects such as Upper Deck
for World of Warcraft, BioShock, Aurora Feint and numerous Zynga projects;
and expertise in virtual world-building, efficiencies, flash games, even
television animation.

Josh?s career was inspired by the early work he saw his friend Loren
Carpenter pioneering at Lucasfilm (and later Pixar). Once Josh realized it
was possible to actually create art and make games for a living he knew
that was what he had to do. His formative years in the industry began in
1993 at Crystal Dynamics amongst some of the industry?s most respected
veterans, and he spent time at a few other reputable studios such as 3DO
and Stormfront. Josh also spent some time out of the games space as Vice
President of Production for the Network Software Development Group. His
shipped games include: Solar Eclipse, Blood Omen The Legacy of Kain, Gex
2, Akuji the Heartless, Greed, and Forgotten Realms: Demon Stone.