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Re: [pygame] "Node Based Visual Programming Language"



On Jul 20, 2010, at 5:52 PM, Jake b wrote:
> My first thought was nodebox, and nodebox2 beta, but can you make a game with them? 2 was going to have animation, but didn't have it implemented last I tried.
> 
> On Sun, Jul 18, 2010 at 9:03 PM, Bill Coderre <bcbc@xxxxxxx> wrote:
>> I want to write a game where there's some "critters" living on a plain, wandering around, fighting with each other, eating grass, etc.
>> 
>> I want to program the brains of the critters with a graphical, hook-stuff-up type programming language, like, say, Quartz Composer on the Mac. (here's a handy picture: http://en.wikipedia.org/wiki/File:QuartzComposerSnowLeopard.png )

I am stunned with how Nodebox looks. I can't wait to go diving into its data structures.

I have some pals who use Processing, and they were impressed, although, as you mention, Processing can be used for animated graphics pretty easily.