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Re: [pygame] Pymunk 5.0 Released



Love it!  Pymunk is def. one of my favorite libraries ever.  Thanks for your hard work with it.  64-bit support is great.  I had problems with it in the past...  Looking forward to playing with the geometry generation.

On Sun, Jul 24, 2016 at 1:10 PM, DiliupG <diliupg@xxxxxxxxx> wrote:
Excellent piece of software. Thank you for your time.

On Sun, Jul 24, 2016 at 9:27 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
Oh! Very nice work.

On Sun, Jul 24, 2016 at 4:54 PM, Victor Blomqvist <vb@xxxxxxxx> wrote:
Hi everyone,

I take the liberty of cross posting the release announcement of Pymunk 5.0 here
since I believe this library can be of interest to Pygame users. Hope it is ok!


Background
----------

Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever
you need 2d rigid body physics from Python. Perfect when you need 2d physics
in your game, demo or other application! It is built on top of the very
capable 2d physics library Chipmunk.

See http://www.pymunk.org for more details and instructions on what Pymunk is
and how to use it.


Changes
-------

This is a BIG release of Pymunk! Just in time before Pymunk turns 10 next year!

* Support for 64 Python on Windows
* Updated to use Chipmunk 7 which includes lots of great improvements
* Updated to use CFFI for wrapping, giving improved development and packaging
  (wheels, yay!)
* New util module with draw help for matplotlib (with example Jupyter notebooks)
* Support for automatically generate geometry. Can be used for such things as
  deformable terrain (example included).
* Deprecated obsolete submodule pymunk.util.
* Lots of smaller improvements

New in this release is also testing on Travis and Appveyor to ensure good code
quality.

I hope you will enjoy this new release!

Thanks,
Victor




--
Kalasuri Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

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