[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] How to prevent mouse initialization in Pygame



The best SE to post this would probably be stack overflow. There's quite a few pygame questions.

Do you always require sudo to run, or only if using ssh?

On Jun 30, 2017 1:29 PM, "Роман Мещеряков" <roman.mescheryakov@xxxxxxxxx> wrote:

Hi all,

In my Python application running on Raspberry Pi under Raspbian I use Pygame to display some software-generated images via framebuffer. I don’t need any input from mouse, keyboard or any other devices, all I need is a convenient way of using framebuffer.

 

I initialize Pygame in the following way:

 

class FramebufferStaticImage(object):



    black
= (0, 0, 0)

    white
= (255, 255, 255)

 

    _ENV_VAR_DISPLAY
= "DISPLAY"

    _instance
= None

   

   
def __init__(self, log):

       
"Ininitializes a new pygame screen using the framebuffer"

       
# Based on "Python GUI in Linux frame buffer"

       
# http://www.karoltomala.com/blog/?p=679

       
if FramebufferStaticImage._instance != None:

           
raise Exception("No more than 1 instance of FramebufferStaticImage is allowed!")

       
FramebufferStaticImage._instance = self

       
self._log = log

       
self._log.info("[fb_static_image] Init: entered")

       
self._screen = None

 

       
# Try ensure using framebuffer and not X11 display even if it exists

       
if self._ENV_VAR_DISPLAY in os.environ:

           
del os.environ[self._ENV_VAR_DISPLAY]

       

        os
.putenv('SDL_FBDEV', '/dev/fb0')

        os
.putenv('SDL_VIDEODRIVER', 'fbcon')

        os
.environ['SDL_NOMOUSE'] = '1'

####        os.putenv('SDL_NOMOUSE', '1')

       
self._log.debug("Current environment is: {env}", env = os.environ)

       
import pygame

        pygame
.display.init()

 

       
self._width = pygame.display.Info().current_w

       
self._height = pygame.display.Info().current_h

       
self._log.info("[fb_static_image] Framebuffer size: {width} x {height}",

                       width
= self._width, height = self._height)

       
self._screen = pygame.display.set_mode(

           
(self._width, self._height), pygame.FULLSCREEN)

       
# Clear the screen to start

       
self._screen.fill(self.black)

       
# Initialise font support

        pygame
.font.init()

       
# Render the screen

        pygame
.display.update()

       
self._log.info("[fb_static_image] Init: leaving")


 

Problem #1: I have mouse pointer at the top left corner of Pygame-drawn images. I want mouse pointer to be hidden.

I know that I can disable mouse pointer using pygame.mouse.set_visible, but here comes

Problem #2: I have to run my application with sudo in order for pygame to not raise “unable to open a console terminal” exception. But I want to run my application without root rights, because this increases my application’s security.

There are some posts on forums that recommend setting SDL_NOMOUSE=1 environment variable before initializing pygame which should skip mouse initialization and maybe make it possible to get rid of sudo, but this doesn’t work for me: I still need to use sudo and mouse pointer is still there.

If this makes any difference, I have no mouse or keyboard attached to the Raspberry Pi, I connect to it using SSH.

I use

Pygame version 1.9.2~pre~r3348-2~bpo8+rpi1

libsdl-image1.2 version 1.2.12-5+b1

libsdl1.2debian version 1.2.15-10+rpi1

 

Does SDL_NOMOUSE work for anyone using recent Pygame versions?

Is it possible to skip mouse initialization in Pygame?

P.S. This question was originally posted on StackExchange, but it seems I chose the wrong section. For this reason or another, I haven’t got any straight answer yet, so I write here and hope for the best :)