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Re: [pygame] Animation softwase in python.



If you're going to use an XML file format, you might consider extending
SVG.

On Tue, 2003-06-17 at 09:56, campbell barton wrote:
> Hi all. Im going to write an animation program in pygame a bit like flash/director with a score, stage, drawing tools etc.
> This will be a major project for my diploma of multimedia.
> 
> I use flash every day, and have found it unstable when working with large aniamtions and complex vectors and in general badly suited to large animations.
> 
> I am going to create an animation program that
> -Makes use of openGL for fast graphics
> -Tweening
> -Supports 'Real' shape tweening
> -Bones
> -Movie clips
> -Modular design with plugin support.
> -XML file format
> -Support for large files/animations
> -Drawing tools.
> -Easy to extend
> -Smallish codebase
> -Audio (later)
> 
> I would like to write a high quality opensource 2d animation program because there are none that exist. (can't count gimp or blender)
> 
> The gui will be rendered in pygame and the stage in openGL.
> 
> 
> I am writing because I would like to know what you ppl in the list think of this kind of project.
> 
> Would be interested in feedback.
> 
> Regards Campbell Barton
-- 
+-------------------------------------------------------------+
| Shandy Brown                               Digital Thinkery |
| shandy@geeky.net             http://www.digitalthinkery.com |
+-------------------------------------------------------------+