Gerrit Holl wrote:
Hi, I propose to change Pygame's key behaviour to make it more object-oriented. A key number could be a subclass of int, but supporting methods like .isalpha() (Has the user pressed a letter?), .isarrow() (Has the user pressed an arrow?). Too often, I see myself doing "if K_a <= key <= K_z". I think a more high-level approach would be useful.
maybe you can use something like: e.unicode.isalpha() (where e is instance of Event) but i'm new to pygame so sorry if i'm wrong