I’m not sure if this answers exactly
what you’re asking, but I was able to run my pygame mini-projects (all in
pygame 1.7.1) and move their window to my secondary monitor manually (in WinXP)
and they seemed to run fine.
Apparently, pygame doesn’t have a
built in way to move windows around the screen (see http://aspn.activestate.com/ASPN/Mail/Message/pygame-users/783606).
But, I could be wrong
From: owner-pygame-users@xxxxxxxx [mailto:owner-pygame-users@xxxxxxxx] On Behalf Of Mikael Moutakis
Sent: Sunday, June 04, 2006 12:03
PM
To: pygame-users@xxxxxxxx
Subject: Re: [pygame] Fullscreen
on second monitor.
That's not a newbie question.
SDL automatically draws to the primary monitor, so you may find an
environment variable
where you can tell SDL to draw to the secondary monitor, but I'm 95%
sure that one doesn't exist
and SDL just always uses the primary monitor.
So it's not a limitation of pygame but rather of the underlying C library.
Thank you. Would it be possible to display a PyGame window on a second monitor
if you don't use fullscreen mode?
/Mikael Moutakis