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Re: [pygame] Storing Rect Pixels



Yes, you might be looking for

Surface.set_clip([rectstyle])
newRect = Surface.get_clip()

On 6/12/06, Geekius Maximus <n00bgeek@xxxxxxxxx> wrote:
Hey all,
Does anyone know of a way to take a rect, and store the pixel arrangement inside of it? To put it another way, can I "copy" a part of the screen into a variable, and then "paste" it back on later at the same spot?
Thanks in advance.
-Geekius

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