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Re: [pygame] How to make a (fast) smooth movement on 30 frames



On Thursday 22 June 2006 01:53, DR0ID wrote:
> For the movement I would recomend time based movement because then they
> move on every machine at same speed :-).

I agree. And since Clock.tick() returns the time since the last tick, this is 
really easy.


> For a really smooth movement I think you would have to use motion blur,
> but I do not know how to do that.

Hard with SDL (simply because it's a lot of pixel pushing). Easy with OpenGL.


    Richard