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Re: [pygame] Game stutters



>> If the ball's just bouncing around why not do
>> screen.fill((0,0,0),ballRect)
>> screen.blit((ballImage,ballRect)
>> pygame.display.update(ballRect)

> I tried that on my box... didn't make any difference. My guess is it's
> due to not being locked to vsync.

Also, pythonw appears to totally crush the hard drive on each launch
(according to sysinterals filemon), naively hunting all around the
path for a bunch of nonexistent files, then recursively enumerating
every folder in the \python24 tree, for some reason, which causes a
lot of slowdowns until it's done reading.

Switching the program to FULLSCREEN|DOUBLEBUFF and using flip() rather
than update() did make it quite a bit smoother.

Alan