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Re: [pygame] Text-Based RPG
Kris Schnee wrote:
What's different about the tavern versus a regular room? Most likely
it's just some variables that you might as well put into a single Room
class. For instance, if a room can be light or dark, you could give the
Room class a "light" variable by putting in the __init__ function:
self.light = options.get("light",True) ## Which makes True the default
value
Or:
class Room(object):
name = 'Room'
light = 1
class Tavern(Room):
name = 'Tavern'
light = 0
Then, at startup time, store the type of the room in the data, so you
know which variable to instantiate at startup time.
It's a matter of preference, but I don't like stuffing data into
variables on __init__ unless I have to.