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Re: [pygame] [PATCH] Smooth Scaling v3



Rene,

Unfortunately I have to go to work now and won't be home until after 6pm
EST, which is probably after your sprint.  It's not really practical to
do this at work because our proxy/firewall makes it a pain in the ass to
communicate externally. :)

It should be easy to merge the changes though.  From the most recent zip
that I sent, there are new functions in lines 825-1691, and the
'transform_builtins' array is modified to add the new 'smoothscale'
function.  That's it.

Regards,
Richard


René Dudfield wrote:
> ah cool.
> 
> I noticed it's against pygame 1.7.1 and not the latest in subversion.
> 
> Any chance you can put it into the latest transform.c ?  If not I guess
> I'll do it at the sprint in about 14 hours from when I sent this email.
> 
> 
> Cheers,
> 
> 
> On 6/26/07, *Richard Goedeken* <SirRichard@xxxxxxxxxxxxxxxxxxxxxxx
> <mailto:SirRichard@xxxxxxxxxxxxxxxxxxxxxxx>> wrote:
> 
> 
>     Okay, this is the final version of the SmoothScale patch.  I built the
>     last one on an Ubuntu/x86_64 laptop and it crashed.  I traced the
>     problem to my input/output register handling with the crazy AT&T syntax
>     and figured out the proper way to tell the compiler what registers I
>     have changed.  The attached code works on all 3 platforms and I believe
>     the syntax is correct now.
> 
>     Richard
> 
>