for item in obs: #go through all of the items in the supplied
objects
if (isinstance(item, Enemy) or isinstance(item,
EnemyBullet)): # <- changed
# if isinstance(item, Enemy):
pass #don't do anything if it's an enemy
else:
if item.rect.colliderect(self.rect): #has the item
collided
######################################with the bullet's
######################################rect?
self.kill()
item.kill()
well, s.th. has collided with the bullets rect, what about ... the
bullet itself? I changed it to check if it is colliding with an
bullet, and that works a bit better ^_^.
You still have to do s.th. so that there won't be one bullet per
frame, but you didn't asked about that bug too. Also: 30px per frame
is a bit to fast.
Lizard
Yanom Mobis schrieb:
in the code i have attached, there seems to be some problem with the
EnemyBullet.update() fuction, when you run the code you will get what
i mean, hard to explain. i have attached my code.