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Re: [pygame] resources for edge tile algorithm



Hello
The link that Devon posted is the method we're currently using to handle terrain transitions in Story of a Lost Sky.

Here is an image showing it in action
http://img.photobucket.com/albums/v189/rune_devros/020-enemyrange.jpg

Our tileset demonstrating our map artist Water and Wind created the different transition tiles:
http://img.photobucket.com/albums/v189/rune_devros/terraintilesv3.png

-Fawkes